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This is a blog for all the cool, but minor, things that your creators do for you.

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A Rambling List Of Ramtops Fixes, posted on Wed Feb 7 14:05:36 2024
Posted by: Kadath
Category: Ram (domain pages)
This month, your intrepid creators have taken on the perilous terrain of the Ramtops to bring you a list of fixed bugs, implemented ideas and miscellaneous maintenance:

Items

* Furry earmuffs from Stephan in Mad Wolf will now fit under both helmets and hats.

* Hessian sacks are now treated as "flexible" while empty, meaning you can put them inside smaller containers as long as they don't contain things themeselves.

* Non-piercing ranged weapons, such as thrown boulders, will now end up on t...

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Concentration!, posted on Sat Jan 20 00:09:11 2024
Posted by: Presto
Category: Special
After some discussion with The Defeater of Empires, the Swallower of Oceans, the Thief of Years, the Ultimate Reality, the Harvester of Mankind, the Assassin 'Gainst Whom No Lock Will Hold (better known as Death), he has agreed that once something has crossed into his jurisdiction, as it were, then if someone was focusing their attention upon said thing, that attention should then be lost.

In practical terms, what this means is that if you are concentrating on an enemy, and the enemy dies, you c...

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Keeping The Faith, posted on Wed Jan 10 13:52:04 2024
Posted by: Kadath
Category: Guilds
The Gods of Discworld have been in a giving mood over Hogswatch, and have decided to distribute one last set of boons to their faithful before turning their attention back to important Cori Celesti infighting.

Rituals

* Sufficiently skilled players can now break out of stasis spheres with unarmed strikes.

* It is now possible travel to the air room via Divine Hand.

* The helpfile for Horror has been updated to clarify that it can be performed while holding a faith rod.

* Holy Insight now h...

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Teaching Changes, posted on Wed Dec 27 12:02:46 2023
Posted by: Pit
Category: Special
Hello all!

There have been some changes to the way teaching works. Specifically:

* The goodness of teachers is now capped based on your own bonus.

* Teachers can specialise in a skilltree. The cap is higher for skills in the tree they specialise in.

* Both the teaching XP and the learning cost formulas have been adjusted slightly.

* There is now a "teachers" command to help you find online teachers for skills you want to learn.

To help those who manage learning-oriented websites, we will publi...

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Happy Hogswatch From The Gods Of Discworld, posted on Fri Dec 22 09:17:47 2023
Posted by: Kadath
Category: Guilds
In the spirit of Hogswatch, the Gods of the Discworld have done the unthinkable and actually agreed on something:

It has been decided that Priests and Followers who stray out of their God's preferred alignment will no longer immediately lose access to all their rituals. Instead, a hefty penalty will be applied to the difficulty, effectiveness and GP cost of the ritual that will become more severe the further the individual strays from their God's dictated alignment.

PLEASE NOTE: This is bein...

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Foolish Ventures, posted on Sat Dec 9 15:24:27 2023
Posted by: Guildenstern
Category: Am (domain pages)
Members of the Guild of Fools can now be spotted wandering the streets of Ankh-Morpork.

No One Knows What The Dead Think, posted on Wed Dec 6 17:37:31 2023
Posted by: Kake
Category: General
Feeding GP to a spectre will now extend the duration of its life properly, rather than simply replacing the old timeout with a new one. This means that you no longer need to wait until your spectre is about to disappear in order to avoid wasting previously-fed GP.

Praying for others will now contribute deity points to the pool in the same way as praying in general.

"appraise here" will now attempt to let you know if you're in a room where dropped things will fall down rather than just stay...

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An Encouradjinn Start, posted on Mon Nov 27 16:27:46 2023
Posted by: Kadath
Category: Klatch (domain pages)
Following the re-discovery of the Eritian Desert ruins, a few adjustments have been made to make the player experience a little smoother:

- Jassi's forge now has a custom helpfile that should help with the ordering syntax, rather than a generic "forge" helpfile. Use "help here" in the forge to view it.

- Jassi will now give you a reminder of which special item he needs if you try to give him the wrong item.

- Presenting a djinn weapon to another player will now check against their unmodi...

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Uncivil Endjineering, posted on Fri Nov 17 09:49:23 2023
Posted by: Kadath
Category: Klatch (domain pages)
Deep within the Eritian Desert, the ever-shifting sands have uncovered a decades-old trail to a ruined and forgotten settlement.

Several of the beings within this settlement still live, going about their daily routines in service of long-departed masters. Others have survived but with a rather less cooperative disposition.

There are lots of new things to discover that I don't want to spoil, but I invite you to explore this new area and hope you have fun with it! Many items have an associate...

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Over Our Quota On Bug Fixes, posted on Wed Nov 8 14:27:16 2023
Posted by: Kadath
Category: Guilds
A number of additions, improvements and bug fixes have been made throughout the Ankh-Morpork Guild of Thieves and beyond. Below is a list of the most noteworthy changes.

Commands:

- A bug in backstab has been fixed. Previously, if you tried to backstab while your inventory was still regenerating, the attempt would go through but you wouldn't get any attacks. Now the attempt is prevented entirely, so you don't lose GP for no reason.

- Scope now works properly for items sold in container...

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